An example of a particularly non-interactive module is Radiator, which doesn’t even require any information to be read out, as the solution depends solely on edgework.Ī common strategy is for the defuser to allocate several non-interactive modules to all experts but one and then play an interactive module with the remaining expert while the others work on their solutions.
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Typical examples of particularly interactive modules include: BrochureĪ measure of how much back-and-forth communication is required between a defuser and expert to solve a module.Ī particularly interactive module is one in which the expert must repeatedly ask the defuser for information on the module. These include:įor an exhaustive list of boss modules, see ❖ List of Boss Modules. The following are some of the modules that require some other modules to be solved first but usually not all of them:įurthermore, there are a few modules that are not themselves boss modules, but are skipped over by boss modules due to their heavy dependence on the bomb’s timer. The following are some of the more well-known modules that require all other modules to be solved first (except for other boss modules).
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Make sure to be subscribed to the Boss Module Manager to ensure the ignore lists for these modules are up-to-date. These modules use ignore lists to make sure that multiple boss modules can work on the same bomb without all waiting on each other, which would make the bomb unsolvable.
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RPSLS: Rock-Paper-Scissors-Lizard-SpockĪ regular module that cannot be solved independently of other modules on the same bomb a module that insists that other modules are solved first before you can solve this one.
#Keep talking no one explodes table top full
TFKE: The Full KTaNE Experience, a collection on the Steam Workshop containing all playable modules and a bunch of useful tool mods.LSD: least significant digit (same as modulo 10).KTANE/KTaNE/KT&NE: Keep Talking and Nobody Explodes.